It's a JRPG, overacting in an anime-like game is honestly part of the deal. Vesperia is the best, but still not great. … Killian Hayes missed his fourth straight game due to a left thumb injury. Xillia's VAs are some of the better ones, but they're still overacting in some of the worst ways. Pistons: Cade Cunningham, the first overall pick in the draft, shot only 3 of 13 from the field and had 10 points along with six rebounds and six assists. The Milwaukee Bucks scored the first 14 points Wednesday night to cruise to a 114-93 victory. It is the second straight game where the Pistons have not led at some point. Lue was pleased to see Bledsoe shoot the ball well, especially in a game in which Paul George and Jackson had their struggles. I need to try to catch and shoot more without hesitating,” said Bledsoe, who was 6 of 18 shooting in the previous four games. “I have to do a better job of being aggressive. He was 6 of 9 from the floor, including three 3-pointers. I’m not going to let that define who I am.”īledsoe had 15 points after scoring 15 combined in his last four games. “My main focus right now is on my team and my teammates, getting back to playing basketball. But this is my last time addressing it,” Stewart said. Me, personally, like I said, I didn’t feel like it was an accident. Stewart said after the game that he would address it one more time, and that he felt the elbow thrown by James was intentional. Maybe not as extended as Isaiah took it, which was unfortunate,” Casey said. “I think if you put nine men in that same situation, they probably would’ve reacted - right, wrong or indifferent - in the same manner. Isaiah Stewart returned from his two game suspension after being involved in an altercation with the Lakers’ LeBron James and had four points and 10 rebounds.Ĭasey said before the game that Stewart was remorseful for what took place and that it was an unfortunate situation for both players. We just weren’t competing at the level you need to compete to be a playoff team like the Clippers. “We don’t have the luxury of being a young team and having trouble scoring to come in and not play desperate to start the game,” Pistons coach Dwane Casey said. They extended their advantage to 64-40 at halftime before extending it to a 29-point cushion midway through the third quarter.ĭetroit went on a 21-8 run late in the fourth quarter as it cut the deficit by more than half. U project, Satoru was born.Eric Bledsoe scored 11 straight points in the first quarter to help the Clippers take a 13-4 lead. Thus, in order to facilitate the Newer Super Mario Bros. This makes it difficult-to-impossible to make any substantial custom levels with Reggie NSMBU.
Unfortunately, however, there are no longer any complete tilesets left in the game for level designers to use: the objects for each theme are scattered across the levels that use them, unsorted. Wii level editor - tries to ignore the changes, and still uses the original paradigm. Reggie NSMBU - a direct port of the Reggie! New Super Mario Bros. The underlying tileset file formats, however, were the same. U project.) Their workaround solution was to simply set up a script to compile a custom tileset for each level, containing only the objects it actually uses.** Removing objects not needed in each level allowed the level designers to cram more graphics in. (I ran into the same problem when building the very first custom tileset for the Newer Super Mario Bros. It seems that at some point during the game's development, the developers found it difficult to fit all of the fancy graphics they wanted into their tilesets. U's visual style involves large, showy graphics. Wii have used extremely similar tileset systems - in each, a level can specify up to four tilesets it wants to use,* and the first of these always contains basic objects such as brick blocks and orange semisolid platforms. All of the games since New Super Mario Bros. U, groups of similar objects (such as grassland objects, desert objects, cave objects, etc) were put into individual "tileset" files that levels could link to and use. Some history: In New Super Mario Bros.-series games prior to New Super Mario Bros. It is currently being used to make levels for the Newer Super Mario Bros. It handles tileset objects in an entirely new way that allows for never-before-seen flexibility in level design.
The Satoru Level Editor is a fork of Reggie NSMBU.